A is for Avatar
An avatar is a physical manifestation of a powerful outer being in the mortal plain. These representatives of gods or patrons often take the form of a mortal I the image of the outer being but this is not exclusive, it's possible for an avatar to be an animal, a column of fire, a burning bush, or even the animation of an idol. An avatar may have all of the power of the outer being or merely be invested with a portion of it; likewise an avatar may be a direct conduit or an independent fraction of the outer being’s psyche.
Table A1: Avatar Manifestation (roll %)
- 1-50% - the avatar takes the form of a mortal intelligent creature, proceed to table A2
- 51-70% - the avatar takes the form of an animal, proceed to table A3
- 71-80% - the avatar takes the form of a plant, proceed to table A4
- 81-90% - the avatar is embodies embodied in an abstract show off power, proceed to table A5
- 91-98% - the avatar inhabits and animates an idol of the outer being
- 99-00% - roll again twice & combine, ignoring all results of 91% or greater.
If the outer being only has followers of a single race ignore this table, the avatar takes the form of that race.
- Human
- Dwarf
- Elf
- Halfling
- Orc
- Goblin
- Ogre
- Giant
- Gnome
- Half breed, roll again twice
- Canine/wolf
- Predatory bird
- Feline
- Fish
- Bird, non-predatory
- Ruminant
- Dragon
- Horse
- Serpent
- Mixed (roll again twice and combine)
Table A4: Plants Forms (roll 1d6 then proceed to Table A6)
- Tree, Evergreen
- Tree, Fruit bearing
- Tree, Deciduous
- Shrubbery
- Flowers
- A mass of vines, moss, and grasses
Table A5: Abstract displays of power (roll 1d6 then proceed to Table A6)
- A storm of lightning
- A pillar of flame
- A whirlwind
- A font of water
- A pillar of stone
- A beam of pure light
Table A6: Avatar Divine Powers (roll 1d6 then proceed to Table A7)
If the avatar is the creation of a supernatural patron replace clerical magic with wizardly magics.
If the avatar is the creation of a supernatural patron replace clerical magic with wizardly magics.
- Divine Knowledge - though the avatar lacks any divine abilities it does possess knowledge
- Living Icon - The avatar is a living icon of their deity and may lay on hands and turn unholy as a cleric of level 1d10
- Minor clerical magic - The avatar is a weak cleric able to perform all the same divine magics as a cleric of level 1d3.
- Clerical magic - The avatar is a cleric able to perform all the same divine magics as a cleric of level 2d4.
- Divine cleric - The avatar is able to fully channel the power of the deity and may perform any all clerical magic as a cleric of the normal maximum level.
- Powers beyond mortal ken - The avatar is not only able to channel any and all clerical magics but also may perform divine miracles on behalf of the deity.
Table A7: Avatar's Hit Dice (roll 1d6 then proceed to Table A8)
- Mortal - 2d6 hit dice
- Tough Mortal - 4d8 hit dice
- Powerful - 6d10 hit dice
- Incredible power - 8d12 hit dice
- Nigh Immortal - 15d10 hit dice
- Demigod - 20d10 hit dice
Table A8: Avatar's Purpose on the mortal plane (roll 1d6)
- The avatar has been sent to deliver a prophecy.
- The avatar has been sent to protect a fated individual.
- The avatar has been sent to lead loyal forces in a war upon the deity's enemies.
- The avatar has been sent to fulfill a prophecy.
- The avatar has been sent to convert a specific person to the deity's worship.
- The avatar has been sent to kill an enemy of the deity.