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Wednesday, August 15, 2018

MCC - New Mutation - Machiavellian Mind


Machiavellian Mind

You see other residents of the world as pawns and possess the ability to convince, cajole, or intimidate them into doing what you want.

Type: Passive
Range: N/A
Duration: Permanent
Save: None

General:  The mutant is unnaturally persuasive.

Manifestation Roll 1d4: (1) The mutant’s eyes are deep set and piercing; (2) The mutant’s body tall and thin allowing them to look down on their peers; (3) The mutant’s hair is strangely wispy and looks like a dead animal sitting atop their head; (4) The mutant’s skin is a strange orange tone.

Check Results
  • 1 Failure, mutation replaced by defect.
  • 2-11 Failure, mutation results in cosmetic change only; the mutant steeples their fingers when they think.
  • 12-13 The mutant’s Personality score is increased by +1.
  • 14-17 The mutant’s Personality score is increased by +2.
  • 18-19 The mutant’s Personality score is increased by +3.
  • 20-23 The mutant’s Personality score is increased by +4; the mutant may roll an additional 1d3 when attempting to convince or persuade another sentient, including non-Patron Artificial Intelligences (includes AI Recognition rolls).  
  • 24-27 The mutant’s Personality score is increased by +6; the mutant may roll an additional 1d5 when attempting to convince or persuade another sentient, including non-Patron Artificial Intelligences (includes AI Recognition rolls).  
  • 28-29 The mutant’s Personality score is increased by +7; the mutant may roll an additional 1d6 when attempting to convince or persuade another sentient, including non-Patron Artificial Intelligences (includes AI Recognition rolls).  
  • 30-31 The mutant’s Personality score is increased by +8; the mutant may roll an additional 1d7 when attempting to convince or persuade another sentient, including all Artificial Intelligences and Patron AI (includes AI Recognition rolls).  
  • 32+ The mutant’s Personality score is increased by +9; the mutant may roll an additional 1d8 when attempting to convince or persuade another sentient, including all Artificial Intelligences and Patron AI (includes AI Recognition rolls).