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M is for Miracle
Miracles are the stuff of divine legend. The handiwork of a divine hand reaching down to the mortal plane and performing the impossible, but what is impossible in a world of wizards and magic, of dragons and demons? When a faithful cleric of a god can heal with a touch and blast enemies with divine retribution as easily as he kneels to pray what does "miracle" really mean in that context?
Table M1: 1d20 Miracles in a World Full of Magic
- The local temple's holy symbol begins to weep (or bleed). Collecting and drinking this fluid will cure disease and heal injury.
- A virulent plague that leaves naught but death in its wake fails to infect the citizens of an especially pious town.
- A raging fire burns down an entire town/city except for the temple of the deity.
- The local lord (or duke, or king, etc) swaps alignment on the eve of a significant holy day.
- Within the bounds of a certain holy site all present can comprehend all languages.
- An endangered town is taken wholly out of their native plain and into the deity's divine home as a means of protection, it returns to the mortal plain for 1 day every month.
- The image of the deity's divine symbol on a battlefield rallies the faithful troops to defeat a greater force.
- A downtrodden faithful is given a prophetic view of the divine plan, restoring his faith and setting into action events that serve the deity's plans.
- The deity reaches out and blights the lands, killing hundreds, but preventing an invasion by a hoard of monsters which would have killed thousands.
- The deity reaches out and smites the world itself, sundering the land and creating a geographical barrier between his chosen people and their enemies.
- The words of the deity's chosen priests and clerics are always understood but any who hear them.
- A starving group of hundreds of faithful are able to eat their fill from a single day's worth of rations donated by a charitable person.
- The deity curses the land of a wicked queen with unending drought until she repents her ways.
- The spirit of a long dead champion of the deity descends from the divine plain to protect the deity's next champion as a child.
- A town or kingdom who have disobeyed the deity are struck down by natural disaster, but those few pious citizens are away or given divine warning to leave.
- On the highest holy day of the faith no mortal worshiper of a given deity perishes.
- A wandering people, the only remaining mortals who worship a deity, settle in an otherwise harsh and barren land, but find that their crops yield bountiful harvests and their beasts grow healthy and strong.
- A king is divinely linked to his lands with his health and well-being becoming inexorably linked to that of the land.
- For a period of one day both sides in a war were enabled to feel all the wounds they inflicted upon the opposite side.
- A child, orphaned by monsters, rises up and protects their village without any formal training despite all odds.