Since there was a lot of discussion about manimals and the manimal feel in MCC vs TMNT & After the Bomb I decided to split the difference and stay somewhat true to MCCs old school roots but also leverage in some species/genus consistency. This table replaces table 1-7 on page 20 of the MCC core rules.
- 1-2 Primate: Roll 1d4 (1) gorilla; (2) chimpanzee; (3) orangutan; (4) gibbon.
- All Primates receive Heightened Intelligence instead of a random Mental mutation
- 3-5 Canine: Roll 1d4 (1) dog; (2) wolf; (3) coyote; (4) fox.
- All Canines receive Extra Senses in place of their first Physical mutation
- 6-8 Feline: Roll 1d4 (1) lion; (2) tiger; (3) cheetah; (4) panther.
- All Felines receive Heightened Agility in place of their first Physical mutation
- 9-10 Ursine: Roll 1d4 (1) brown bear; (2) grizzly bear; (3) polar bear; (4) panda bear.
- All Ursines receive Heightened Strength in place of their first Physical Mutation
- 11-12 Bovine: Roll 1d5 (1) cow; (2) bison; (3) buffalo; (4) antelope, (5) yak.
- All Bovines receive Gas Generation in place of their first Physical Mutation
- 13-14 Suidae: Roll 1d3 (1) pig; (2) hog; (3) warthog.
- All Suidaes receive Heightened Stamina in place of their first Physical Mutation
- 15-17 Rodentia: Roll 1d6 (1) mouse; (2) rat; (3) squirrel; (4) porcupine; (5) beaver; (6) rabbit.
- All Rodents receive Shorter in place of their first Physical Mutation
- 18-19 Amphibia: Roll 1d3 (1) frog; (2) toad; (3) salamander.
- Frogs & Toads receive Domination instead of a random Mental mutation;
- Salamanders receive Pyrokinesis instead of a random Mental mutation.
- 20-22 Avian: Roll 1d6 (1) hawk; (2) eagle; (3) crow; (4) owl; (5) vulture; (6) seagull.
- All Avians receive Wings in place of their first Physical Mutation
- 23-25 Insecta: Roll 1d6 (1) roach; (2) ant; (3) fly; (4) grasshopper; (5) beetle; (6) moth.
- All Insectas receive either Wings or Carapace in place of their first Physical Mutation, appropriate to their species type. (i.e. Ants = Carapace, Moth = Wings)
- 26-27 Serpents: Roll 1d4 (1) king cobra; (2) python; (3) boa constrictor; (4) rattlesnake.
- All Serpents receive Plasticity in place of their first Physical Mutation
- 28-29 Lizards: Roll 1d6 (1) chameleon; (2) gecko; (3) komodo dragon; (4) gila monster; (5) iguana; (6) turtle or tortoise.
- Chameleons receive Holographic Skin in place of their first Physical Mutation;
- Turtles/tortoises receive Carapace in place of their first Physical Mutation;
- All other Lizards receive Regeneration in place of their first Physical Mutation.
- 30 Roll again on this table, then roll on Table 1-6 Mutant Appearance.