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B is for Boons
Deities provide many boons for their followers in the form of blessings, spells, and other divine gifts. Patrons often reward their followers with knowledge and understanding. Occasionally a patron may make a more direct hand in the affairs of their mortal followers however and provide direct assistance. These boons may come at after a great deed or labor is performed or be bestowed prior to the vassal embarking upon a notable quest for their patron. The boon lasts until such time as the patron deems the vassal no longer worthy, or as noted.
Table B1: Supernatural Boons (roll 1d20)
- Blessing of the Dragon's Blood (gain +1 AC)
- Gift of Hermes (gain +30' movement per round)
- Favor of Charon (may automatically succeed at a "roll the body" check one time)
- Gift of Zeus (increase all lightning damage dice +1d)
- Blessing of Horus (gain a +1 to Will saves)
- Gift of Aphrodite (gain +1 Personality)
- Blessing of Fortune (gain +1 Luck)
- Gift of Athena (gain +1 to Intelligence)
- Blessing of the Crone (gain +1 to spell checks)
- Gift of Hades (increase all cold damage dice +1d)
- Blessing of Cthulhu (gain a cumulative 1% chance to spontaneously resurrect from death for every 100 years dead)
- Gift of Mars (gain +1 to attack rolls)
- Blessing of Osiris (gain +1 to Fortitude saves)
- Gift of Hephaestus (increase all fire damage dice +1d)
- Blessing of Achilles (gain +1 to Reflex saves)
- Gift of Poseidon (may breathe under water for 1 turn per level per day)
- Blessing of Merlin (immune to surprise attacks)
- Gift of Artemis (gain +1d on ranged attack rolls)
- Twist the Strands of Fate (once per day re-roll a die roll)
- Gift of Aesculapius (gain a +1 to all HP recovery rolls)