Wednesday, March 20, 2019
Area 1-2 Shrooms and Screamers/Main Office
Having gained access from the entrance the players can proceed into the mushroom infested area they saw through the hard air door.
The next area is infested with a multitude of mushrooms both large and small. All glow with a strange blue-purple bioluminescence, but in some spots where the mushrooms are especially dense a green glow can be seen as well. The area is some 30 feet wide and perhaps twenty deep. The depth appears to be false however, as there is an obvious makeshift barricade blocking you from the deeper portions of the room. To the left there is a large slab of shiny metal set into the wall with a glowing gem set into the wall beside it.
The green glowing spotys are actually dormant screamers (MCC pg 196), 1 per character (HP 6/13/14/18/14/14) that will "wake" and attack if they are at all disturbed (usually by investigating the green glow). These are some of the dead ancients who once staffed this facility, corralled here by the mole men and then barricaded in.
Healers or other characters may want to investigate the mushrooms. There are 1d3 varieties and the judge should allow a luck check to see if any of them have restorative properties. If failed they are either safe but otherwise unremarkable, or potentially poisonous (or possibly all 3 ...).
The metal slab on the right is an elevator door that leads to Area 1-3. The door can be opened by pressing the glowing jewel in the wall, a Dc 18 Strength check, or a DC 5 Rover check.
Inspecting the barricade reveals it to be made of stacked up office furniture.
The barricade is roughly 7 feet high and appears to be constructed primarily of large sections of a metal and hide wall. These sections are square metal with some kind of strange fuzzy hide stretched across the middle. Among these sections of wall you can also see old chairs and strange metal boxes.
If the characters seek to deconstruct the wall ask them where along its length they want to do this (on the right there is a door hidden within the barricade to Area 1-7) and tell them that it is not difficult but will take time and may make noise. Beyond the barricade is a larger space that is scattered with debris and leads to areas 1-4, 1-5, and 1-6.
Beyond the barrier you see a larger space. Clutter about are large piles of debris and old furniture. On the left there are two openings in the wall that clearly lead into other spaces. At the back of this long space is a wall of entirely hard air beyond which a room containing machinery and controls with blinking lights. Through that room you can see a large window into a larger space from which the pervasive purple glow emanates.