Friday, December 23, 2016

2016 Holiday Interlude #2 - Reindeer


Name: Reindeer

Level: 3 (TN 9)

Health: 12 • Armor: 0

Damage: 3

Movement: Long

Modifications: Defense as level 4 due to speed.

Combat: Reindeer attack with hooves by kicking, and with antlers by charging as a level 4 creature. One in nine reindeer has a glowing red nose that can fire a beam of energy at level 4 dealing 5 damage.

Interaction: Reindeer are smart but still animals and generally can only be interacted with as animals.

Use: Reindeer are found throughout the North and especially around the North Pole and Santa's workshop. Reindeer are always friendly to those who share the holiday cheer. A willing reindeer can easily carry even a large humanoid creature, and characters who befriend them are able to count them as staunch allies for transportation.

Notes: Reindeer don't fight to the death and will retreat at speed as soon as they are able.

Loot: Most reindeer don't drop any loot, but those reindeer with glowing noses may yield a cypher if slain.

GM Intrusion: The reindeer was part of a herd and 1d6 more come to its aid, either to help defend it or to lend aid to it or its allies in some other fashion.

Wednesday, December 21, 2016

2016 Holiday Interlude #1 - Frostborn Snowmen

Image Source: http://www.deviantart.com/art/Snowman-342628181

Name: Frostborn Snowman

Level: 3 (TN 9)

Health: 14 • Armor: 1

Damage: 3

Movement: Short on level ground or ascending, Long if skiing/sledding downhill

Modifications: Defense as level 1 against heat & fire attacks & environmental effects. Defense as level against water based attacks, and failed water based attacks heal 1 point of health.

Combat: Snowmen attack with their limbs, or a weapon if they have one. A snowman can also form snowballs and attack at up to short range for 2 points of damage.

Interaction: Good snowmen can be jolly and helpful especially providing advice how to find good places to ski or sled and locations where hot cocoa can be found. Evil snowmen are seldom willing to parlay and will attack to protect whatever they have been set to protect, or whatever target they can reach if they are wandering.

Use: Good snowmen are often found near the lairs of Gingerbread Dragons and/or the North Pole and are happy to help visitors. Evil snowmen are often created by Gingerbread Ninjas to act as guards or to aid them in attacking Santa's elves or Gingerbread Dragons.

Notes: The above stats are for frostborn snowmen of human stature. Larger creatures will have higher levels and non-humanoid snowmen will have additional or different capabilities.

Loot: Slain snowmen will leave behind a single holiday appropriate cypher (healing/recovery cyphers, flight, and the like) in the form of an article of clothing or piece of their non-snow features.

GM Intrusion: The frostborn spends a turn creating another snowman to aid it.

Monday, December 19, 2016

Holiday Schedule



Hey folks. Holiday season is here. I'll be going off schedule for the next couple of weeks. I've got a couple of Holiday Interlude posts again this year starting this week. There are those from last year for your themed gaming fun!


Holiday Interludes

Sunday, December 18, 2016

Last Week Today - December 12 - 18, 2016


Monday
Story Seed - Lost Kingdom

Wednesday
Nuts & Bolts - Advanced Logistics

Friday
Gods of the Fall - Here There Be Monsters

Starting next week: Holiday schedule including new Holiday Interludes!