Monday, February 15, 2016

Story Seed - Trapped

Image Source: http://vegeravv.deviantart.com/art/Trapped-517737562

I pulled myself out of the water, clothes clinging to me, dilute blood streaming from a cut on my arm. Blinking the water from my eyes I looked around. I'd been lucky to have fallen into the deeper end of the collecting pool. A cut on my arm would not have been all I'd have gained from a fall elsewhere.

I could hear little above the sound of the falling waters; they echoed and bounced around within this place creating a steady din that drown out everything else. I slogged my way to the shallowest spot I could find, a small rocky outcropping that just broke the surface of the pool, and climbed onto that. I craned my head up, the outcropping I had been standing on was gone, the entire thing had fallen and took me along with it. Worse still I could see my pack just sitting there placidly, waiting for me to return to it. The bluff had broken off the grotto's wall just in front of it.

I sighed. I was trapped in here with nothing I would need to get myself out. I surveyed the grotto again. Water kept rushing in from above. I smiled, if the water kept rushing in, this place had to have an outlet, otherwise it would have filled up and flowed over. With a little luck I could go out with the water.

Sunday, February 14, 2016

Last Week Today - Week of February 8 - 14, 2016


Monday
Story Seed - Mission Failure

Wednesday
Nuts & Bolts - Skyward: Aircraft

Friday
Shadow of the Sea Lord - Qart Eyesore

~~~~~~~~~

Fan of the Cypher System? Enjoy Cypher Live hosted by +James August Walls +Ryan Chaddock and myself? You should check out the next episode airing on Sunday the 21st. We're going to be talking about the Cypher System Rulebook's new and updated rules, and how they can be adapted for other uses. Stuff like Horror Mode and Power Shifts among other things.

Friday, February 12, 2016

Shadow of the Sea Lord - Pregen #4 - Qart Eyesore

Image Source: http://www.deviantart.com/art/GOBLIN-MECHANIC-93728011

Qart Eyesore
Level: 3 / Magician / Artificer

Description

Qart is clever for a goblin. Clever especially with items of technology. With a small amount of magical talent as well, it was no surprise that he was able to get himself employed by an Inquisitor. What could have been a lifelong career of hunting demons was cut short when an experimental device freed a bound demon. The Inquisitor took a rather dim view of this failure on Qart's fault and the goblin had to flee to avoid becoming the next heretic hunted down by his former master.

In short order Qart found himself in Freeport, where the somewhat looser laws would ensure that any past misdeeds on the continent would probably not catch up with him. It has been a dozen years since all of that and Qart has managed to eke out a decent living building specialty items and repairing machinery in the port city.

His history aside Qart manages to stay gracious toward his clientele, which, combined with his expertise, keeps him in coin. Unfortunately that civilized veneer hides a stingy and self-centered outlook that comes from the hardships of his past. Deep down Qart is still haunted by his past mistake, and the one hole in the armor of his self interest are potential demonic incursions.

Race: Goblin
Age: 44 yrs
Sex: Male

Strength: 7
  • Health: 13
  • Healing Rate: 3 
Agility: 13
  • Defense: 13
Intellect: 13
  • Perception: 14
Willpower: 10
  • Insanity: 0
Corruption: 0
Size: 1/2 (short and round)
Appearance: Short and fat with a wide, leering grin.
Odd Habit: You punctuate your sentences by spitting.
Speed: 10
Power: 2 (Rank 0: 3 per day, Rank 1: 2 per day, Rank 2: 1 per day)

Languages: Common, Elvish; you can read all languages that you speak
Backgrounds: Inquisitor's Henchman, Engineering (academic), Navigation (academic), Law (academic)

Interesting Thing: the true name of a very minor devil

Race & Class Abilities
  • Shadowsight You see in areas obscured by shadows as if they were lit.
  • Sneaky You gain 1 Boon when trying to hide or move silently.
  • Immune Damage from disease; the charmed and diseased conditions.
  • Iron Vulnerability You are Impaired while touching iron.
  • Cantrip: Whenever you discover a tradition you learn an additional rank 0 spell from that tradition.
  • Spell Recovery: Use an action to heal equal to your recovery rate and regain on expended casting of a spell. Usable once per rest.
  • Artificer's Bag: You have a bag of spare parts worth 12 gc for the purpose of creating artificer items. See SotDL page 61 for full details. 
Spell Knowledge
  • Sense Magic (rank 0, SotDL pg 55)
  • Technomancy (Intellect)
    • Rank 0
      • Jury Rig (SotDL pg 142)
      • Magic Wrench (SotDL pg 142)
    • Rank 1
      • Bolt Thrower (SotDL pg 142)
      • Caltrops (SotDL pg 142)
      • Sparking Shield (SotDL pg 142)
    • Rank 2
      • Grenades (SotDL pg 143)
  • Protection (Intellect)
    • Rank 0
      • Magic Lock (SotDL pg 137)
      • Secure Site (SotDL pg 137)
    • Rank 1
      • Force Field (SotDL pg 137)
Equipment: dagger, sling w/20 stones, fine clothing, backpack, cloak, week of rations, waterskin, tinderbox, coil of rope, 2 torches, tool kit, healing potion, & pouch w/ 10cp,