Saturday, August 13, 2016

RPGaDay 2016 - Day 13

Source: http://www.brigadecon.org/rpgaday2016/

August 13 - What makes a successful campaign?

Discounting "fun" as the only real "right answer" this one becomes a little perspective based. It'll depend on the game, game system, and the group. I think that in general however a good campaign can be managed by:

  • Having connections between individual sessions. Not every session needs to connect to the campaign "story" but at least 50% ought to in my opinion
  • Giving every character, including key NPCs, a moment to shine. PCs should have a real standout moment, where the spotlight is firmly on them, at least every few sessions.
  • Play to an end, and end strong. You can always "renew for another season" with these characters if you want, but you shouldn't expect a 10 year long campaign during session #1.

Friday, August 12, 2016

RPGaDay 2016 - Day 12

Source: http://www.brigadecon.org/rpgaday2016/

August 12 - What game is your group most likely to play next? Why?

Discounting active campaigns I think the next most likely campaign I'll be involved in will be Gods of the Fall for Cypher System, by Monte Cook Games. I've been excited for it for a while and now that it's released I'm working on writing an adventure for publishing and enjoying the play testing process immensely because the game is so dynamic. Characters can choose any domain for their deity and really create characters that hit a personal sweet spot, while the game is designed to facilitate a good campaign style play as characters reach for goodhood.

Thursday, August 11, 2016

RPGaDay 2016 - Day 11

Source: http://www.brigadecon.org/rpgaday2016/

August 11 - Which gamer most affected the way you play?

I don't think this has an answer. I change the way I play to the group I play with and the game I am playing. I can be silly and goofy or serious and dramatic. The closest answer I could give would be a childhood freind, Shawn, who introduced me to RPGs in the first place. I don't know if I would be a gamer had he not acted as the "infection vector" for RPGs by introducing me to Rifts.