|Image Source: http://www.huffingtonpost.com/2013/10/03/calcified-animals_n_4032659.html?|
While traveling near the Sere Marica you come upon a strange site, a statue of a creature. Only upon closer inspection is it clear that this is no statue but a creature turned to stone...
The Natron (lvl 6)
The Natron is a large creature that appears as a squat wide bodied mound covered with rocky scales. Its gaping maw is filled with jagged teeth, but far more dangerous is its chemical vomit which can turn a victim to stone.
Health: 25 • Armor: 2
Modifications: Defense 5 due to size.
Combat: Instead of attacking with a bite the Matron can, as often as once every other round, vomit a hot stream of concentrated minerals. All targets in a cone area at immediate range will be affected. The chemicals seep into the skin and through orifices (therefore fully sealed armor will negate this attack) and requires a level 6 Might defense. If failed it will inflict 6 points of Speed damage and stun the target for 1 round during which time they may take no actions. On a successful defense the target is stunned but does not take any Speed damage. Characters reduced to 0 Speed by this attack are paralyzed and can only take mental actions thereafter.
Use: The Natron is a predator and hunts for food. It will retreat if faced with a target that does not fall easily.
Environment: On the southern shores of the Sere Marica
Loot: Searching through the petrified remains of its prior meals will reveal 4d6 shins, 1d6+1 cyphers, and occasionally an artifact.