I was asked early on as I built my pre-gens for this game why I didn't give them the extra Interesting Things and money that the book suggests for characters starting after level 0. The money issue is because I will eventually re-equip the characters to fit the setting and the adventure and I don't see value in holding myself to a semi-arbitrary cash allotment. The Interesting things was an issue of wanting to create my own list just for Freeport. So here are 20 new Interesting Things for use with Freeport.
- A map of A'val and the surrounding islands, with notations in a strange unknown language.
- A tiny idol jade of the serpent god Yig.
- A strangely shaped key that can lock (but not unlock) any lock.
- An used up hand of glory.
- A collapsible spyglass that only functions if the user is standing on a ship.
- A palm sized box in the shape of a treasure chest that is twice as big on the inside.
- A tiny vial filled with a lick of flame from the Great Green Fire.
- A simple wooden mug that makes any beverage taste better.
- A power bag that never runs empty.
- A length (2 ft) of scaly green leather.
- A defaced and inactive yellow sign.
- A map of Freeport from 50 years ago.
- A writ for a crate of cargo, but the warehouse and contents are unreadable.
- An amulet in the shape of a leering skull that laughs when you kill something.
- A collection of splinters from every ship you have ever sailed on.
- A belaying pin made from dark black metal, that weights as much as balsam wood.
- A tricorn hat that never seems to fit right.
- An eyepatch that restores sight to the blind eye behind it.
- A large jewel that glows brightly under moonlight.
- A sealed glass ampule of an unknown alchemical substance that looks like tar.
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