On the odd chance that you are unaware of the current Mutant Crawl Classics (MCC) Kickstarter from Goodman Games it's a game based on their very successful Dungeon Crawl Classics (DCC) game mechanics but this time taking a OSR look at the post-apocalypse genre a la Gamma World. I happen to like DCC quite a bit thanks to my good friend +James Walls and I'm rather looking forward to MCC.
But why am I backing?
Well that's complicated to answer. I love post-apocalypse as a genre, and while I have never once played Gamma World I have played another old pedigree post-apocalypse game rather extensively.
Oh yes, After the Bomb, Palladium Books' licence free spin off from their TMNT & Other Strangeness. Take a look at those five covers. Aside from the humans in power armor fighting mutant animals in the After the Bomb "core" book (really just a setting spin that used TMNT & Other Strangeness as its core rules) mutant animals are the core concept of the game. Guess what MCC has? MANIMALS! Yep, I'm getting MCC ...
I mean seriously, look at those covers, look at some of this art, mutant animals going all Mad Max? Check, Road Hogs does that (and yes, the Road Hogs were a motor gang of mutant pigs). Deep jungle survival struggles amid the ruins of pre-war tourism? Check out Mutants of the Yucatan (one of my all time fav covers. A long simmering cold war in the hot outback of Aussieland (Australia) where the bio-diversity of the continent has gone kinda bonkers? Mutants Down Under! Or perhaps you want a quasi-medieval, semi-fantasy take on Arthurian Legend using mutant animals riding around on giant snails (does +Darcy Ross know about this one?). Look no further than Mutants in Avalon!