Wednesday, March 29, 2017

Nuts & Bolts #113 - Review: Kamandi Challenge #2

Issue #2 Cover

Kamandi Challenge #3 is out today, so here are my thoughts on issue #2 from last month. Minimal spoilers.



Vitals

Published By: DC Comics • 31 pages • $3.99 • full color

What's In It?

Warning: mild spoilers ahead! Or maybe picante spoilers. I'd suggest you read #1 if you plan to and then come back ... we'll wait ...

OK...

So the whole point of coming back for #2 is to see how February's creative team would fish Kamandi's butt from the fire. The nuclear fire, if the cliffhanger at the end of issue #1, was to be believed. The resolution of that cliffhanger takes a significant chunk of the story and ultimately drives the direction of this issue's cliffhanger.

About that though. While the resolution of the cliffhanger is well orchestrated and in keeping with what I know of the classic series it feels a bit like a dodge. Less a resolution of the cliffhanger and more an alteration of the cliffhanger's stakes. It works but part of me feels a little cheated. The fact that the prior author's plan (as explained in his letter at the end of the issue) is closer to what I expected (ish) only adds to that feeling.

Still, the dodge also throws off the hero's footing and pushes the action toward an Easter egg and interesting direction change for the series. Given the breadth of Kamandi's world and the limited nature of this series it's gratifying to see that they are apparently making efforts to explore the setting as much as possible. Again, it does feel a little like a dodge on previous issue's ... issues ... *ugh* sorry, but if I had to choose from a semi-forced means of seeing more of Earth A.D. or only seeing a small portion of it in greater detail I'd choose the former. If nothing comes of this series after its 12 issue run I want to see as much of the world as possible. If DC decides that this was successful enough to re-launch Kamandi as an unlimited series there will be more than enough time to explore specific parts of the world in greater detail there.

As for this issue as an RPG resource? There's plenty of new stuff introduced into this issue for a GM to pull into a game. From new (and old) enemies, to crazy artifacts, and post apocalyptic vistas, if you can't find some inspiration here for a game you probably aren't looking hard enough.

Rating: 90% - The art this issue is fantastic and the story is pretty fun, even if it feels a bit like a dodge. 

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