August 9th) What is a good RPG to play for about 10 sessions?
While I couldn't get the hang of GMing it, Shadow of the Demon Lord is sort of designed to be run for 10 or so adventures with leveling happening when the GM feels and being encouraged to level the PCs after each full adventure. I'd say that any game system can work for a fixed number of sessions. It all depends on the goal of the 10 session arc. If the intent is to go zero to hero in 10 sessions the GM can just level the PCs after each session, but if the intent is to tell a solid story in 10 parts all game systems should be capable of doing justice to that.
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