Wednesday, January 13, 2016

Nuts & Bolts #62 - Here Be Dragons

Image Source: http://www.deviantart.com/art/Palladium-Fantasy-Worldmap-61746603

Is there a role-player who doesn't love maps? Is it truly as common a thing among those of us who enjoy this hobby as it seems? Whether you like to draw them, or simply take enjoyment from the map-work of others it certainly seems to be one of the common things that bind our sub-culture together.

I'm no cartographer. Hell, I'm hardly even a capable amateur. At best I can muddle about and make something functional. It's nothing I worry about overmuch, I know my talents lie elsewhere, and I know that there are many very capable folks out there who draw (or otherwise craft) gorgeous maps I can enjoy. 

Have you ever wondered what use are maps though? Whether for combat or for world building maps are important to know where stuff is, and in doing so to understand where things are not, and what proximity factors there are. 

World maps help us understand both the physical and political boundaries of the kingdoms that our stories take place in. They show us where major places lay, and give us a means to determine how our characters will travel toward their next adventure. 


But what about what they don't show? I think that this is the real power of maps in fantasy, and by extension in our hobby. The undefined edges of the world, those spaces where once upon a time you might see a serpent or dragon or even a written comment, "Here be dragons." 

An overly detailed and specified map leaves less room for the unknown. Think about a map of Earth; there isn't much on there that you probably cannot identify at least at a high level, and at a more detailed level we have so much knowledge at our fingertips that we can find out whatever you wish. Contrast that with the characters in our games, they look at the edge of their maps and there is maybe a vague hint, or perhaps nothing at all. 

Here be dragons. 

Even in games of science fiction there is a limit to our knowledge of this vast galaxy of ours, and even more so a limit to what we know of the galaxies beyond our own. The mystery of that unknown drives many of us. In our past people explored beyond the edges of the map to discover new things, to seek new riches, or simply "because it was there." 

I think that's why I took to Numenera so quickly. The folks at Monte Cook Games seemed to understand that the mystery of exploration is something in our blood, something that we lack in the modern day and they gave that back to us. Other games feature hex crawls, or dungeon crawls, and both are in their own ways meeting that need for exploration and discovery as well. 

I don't have much advice to dispense this week, no real thoughts on how to better run a game, or plot an adventure. I just wanted to share these thoughts, to talk about something that I think speaks to why we game. Maybe not all of us, maybe not every game, but at least some of the time we are fumbling for the edge of the map, wondering what kind of dragons we'll find when we get there.

Monday, January 11, 2016

Story Seed - Last Goodbye

The door opened and Graham looked up to the the silhouette of a distinctly feminine form in in the window of light. He cocked his sixgun, the sound broke the silence almost like the gunshot it foreshadowed. "Hi Graham, 'bout time you came to see me," McKenna said as she entered the room. Graham didn't say a word. "Fine, fine, I get it. You're here to kill me. Course if you really had the guts you'd have pulled the trigger already. So what is it you are here for? Gonna pay off your debt to me? It's rather high after what you did to Chuckles." She tsk'ed, "Honestly, shooting him in the back like that. I thought you had better moral character than that."

Graham barked a harsh laugh at that, "Moral fiber; like you'd know anything about it." He flipped the light on with his left hand, "I seem to recall you have been as devious as a snake since you were in pigtails." He shook his head, "I'll kill ya if I need to Kate, but all things being equal I'd just assume you drop this bounty thing and we go our separate ways."

"Why mister McKenna, you are ever the romantic," she smirked, and Graham thought he could see a genuine touch of smile on her face. "I never thought that the great Graham McKenna would stoop to re-negotiating a deal at gunpoint, but maybe there's hope for you yet." She walked closer until he raised his gun, with an obvious look that told her any further would be dangerous. "If you want to call it square you'll want the contract, I assume, so you can destroy it. So if you'd be a peach you'll let me get at my safe so I can get that for you."

"Don't work that way this time. You've burned me for the last time." Graham pulled a pair of ionized binders off the table to his left and tossed them to his ex, "Put those on, then tell me the code for your lockbox."

"You thought of everything I guess. OK, I'll play. I always did like you best when you took charge." As Graham laughed bitterly she locked the binders to her wrists. "It's over there, behind the painting. The code is our anniversary."

Graham stood up and moved to the painting, it was a seascape, one he'd given her oh so many years before just after they had been married. "You're a real piece of work," he said as he keyed in the code. The safe popped open and Graham rifled through the papers inside for the contract. "Ah, and here it is. Most damned fool thing I ever did after wedding you." He tore the papers to shreds.

"So that's it then? The last of our ties severed. What's next?"

Graham turned and looked at Kate, he noted that a tear was running down her cheek. "Croc tears? That's unbecoming of you."

"Whatever you may think Graham I loved you, and maybe I still do. You're the one who left, the one who cheated, and welshed, and broke his commitments."

"Yeah. I do that." The gun thundered.

Sunday, January 10, 2016

Last Week Today - Week of December 28, 2015 - January 10, 2016



Wednesday Dec. 30
Nuts & Bolts - Context is Key

Monday
Story Seed - To Kill the Devil ...

Wednesday
Nuts & Bolts - Rolling Thunder

Friday
2016 Project #1 - Shadow of the Sea Lord

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Did you watch  +James August Walls+Ryan Chaddock, and I discuss the Numenera book Into the Night? If you missed it you can watch it on YouTube! And if you liked it you can look forward to more, we decided to make this a "thing" on a basis that could be called "recurring." Our third episode of Cypher Live will be later this month, and we'll be discussing The Strange's Worlds Numberless and Strange.