Friday, October 28, 2016
Gods of the Fall - Gods of the [blank] part 4 - Gods of The Strange
All these worlds and more ...
Far Beyond Quickened
You've explored the strange, you've used cyphers and seen how they can effect the real world as easily as they do recursions, and now you've found that you have started to see the fundamental underlying truth. You are starting to understand how the strange is connected to the prime reality. You've started to awaken to greater power still. You're more than just quickened now. Now, you are a god of the strange.
You're going to need The Strange for this one in addition to Gods of the Fall (and probably the CSR, but you may be able to do without). The characters should start out just like any other quickened characters. For the first tier things seem "normal," or at least as normal as things would be in The Strange.
After a few sessions however things change, and the character's catch glimpses of the fundamental code of the strange in situations where that isn't to be expected. They also start to display an unusual aura, this may be a literal corona of light on Ardeyn, an effect of pheromones and bio-circuitry on Ruk, and a bearing and demeanor shift on earth. The characters are not different, yet, but at times other people can see there is more to them.
In time, after the reach tier two, they discover they can tap into the strange in powerful and subtle ways no matter where they are. They gain Strange Shifts that function throughout the prime reality, all recursions, and the strange. These shifts should probably not be on Focus abilities to minimize bookkeeping and to emphasize that their powers are beyond all these worlds. They also choose dominions which could be very traditional, or very modern (a god of computers, a god of media), and abilities that further grant them power over the realities they visit.
The setting is that of The Strange, but dialed up a bit. These are characters who can not just travel between realities and work to prevent Earth from drawing the attention of planetovores, but in time they are capable of fighting those planetovores on something approaching equal terms. Any recursion they visit will integrate them into its narrative as ever more potent and vital figures and in time these characters may be able to become gods of multiple recursions above and beyond any they may create for themselves.
If you ever wanted to have a planetovore actually attack the Earth this might be the ideal time to run a campaign of such scale. At the apex of their powers god characters will be able to confront and hopefully defeat planetovores of level 15 and save the Earth, or damn it when they become planetovores themselves.