Wednesday, July 5, 2017

Nuts & Bolts #126 - Hacking the Cypher System - P.E.T.S.

Image Source: http://www.deviantart.com/art/Vangaurd-654639758

One of the big features that Predation is likely to sell books on is its Companion dinosaurs. I think that's great because it obviously a cool idea that catches the imagination of a lot of folks. I think it's also great for the Cypher System in general because I think the companion rules are pretty fun and a nice addition to the continually expanding tool set that is the Cypher System.

It doesn't take a lot of effort to reskin the dinosaur and upgrade names to something that suits your campaign world. It could be various fantasy type creatures for a Gods of the Fall game (or something more D&D-ish if you prefer), or it could be strange aliens in a game world similar to Avatar (the blue people one, not The Last Airbender one).

For my money though I think that these could also make great robotic companions, or as I am wont to call them: P.E.T.S.

That's Personal Electronic Technical Servants. Small drone-like but semi-independent robots that would fit great into a science fiction game. These could be small recon bots, larger combat models, or even semi-sentient and autonomous "vehicles" that can carry a rider or act on their own. Unlike a game of Shadowrun where only the rigger has drones, everybody (or nearly so) in a setting with P.E.T.S. would have one to help them out and act as a companion. In fact people find that even though the limited AI of these drones sometimes misinterpret their commands, they are more than worth having around because the personalities they develop over time make people bond with them as they would a dog or cat.

In such a setting the need to roll to "convince" your P.E.T.S. to do what you want is a result of the stock AI needing to learn it's owners vocal and non-vocal queues and signals. When fresh out of the box these AI tend to get easily confused by the unconscious signals a human makes without realizing. Over time however the AIs better learn their humans and become less prone to confusing mixed signals.

It's not a very big hack, but I thought I'd share the paradigm shift.

Monday, July 3, 2017

Furry Road - The Mechanic

Author's Notes: This one could have been easy but I wanted the mouse to be small in stature and as it turns out there's not really a good Descriptor for small. The closest I could find was the Halfling descriptor from Alternate Origins (The Strange Fractal), but that descriptor was very tied into the cultural aspects of halflings as much as their physical traits. As a result I decided to build a new descriptor which you will find below. As an adept I am justifying much of the type abilities of this character as bits of gear. Scanning tools, weaponry, and the like. Lastly I want to call out the "Duct Tape" skill, which is meant for jury rigging repairs and creations in short time. Think of the kind of things you'd expect out of MacGuyver. This skill can be used in turns where Crafting would take hours, but the result isn't permanent, and may be prone to failure (e.g. GMI).

Small
You are much smaller than your peers, at least half as tall, possibly smaller. Your body is proportional so you are also lighter and then to be less strong as well. You had to learn to look out for yourself and look out for what others were doing lest they harm you accidentally because they failed to notice you. On the bright side you are harder to hit and quick on your feet. 

You have the following characteristics:
Nimble: +2 to your Speed Pool.
Skill: You are trained in sneaking and hiding.
Skill: You are trained in climbing tasks.
Skill: You are trained in perception.
Skill: You are trained in Speed defense.
Smaller Fit: Because you are smaller you find it harder to find equipment your size. All gear that you need sized for you costs 50% more. On the flip side you are able to fit into tighter spaces including reaching into spaces that your larger peers cannot. 
Physically weaker: Whenever you would apply Might effort you must spend 1 additional point from your Might pool. 
Inability: Resisting disease, poison, and fatigue is harder for you. You have an inability with all Might Defense tasks. 

Initial Link to the Starting Adventure:
From the following list of options, choose how you became involved in the first adventure.
1. One of the other PCs saved your life previously, so you’ve (somewhat reluctantly) agreed to help.
2. One of the other PCs saw the value of somebody your size and asked you to come along.
3. You made a case for your inclusion based on your abilities regardless of your size.
4. You want to prove that you are just as capable as your larger peers. 

Anthony the Mouse is a Small Adept who Crafts Unique Objects

Tier 3 • Effort 3
Might 11 • Edge -1
Speed 15 • Edge 1
Intellect 18 • Edge 2

Cypher Limit: 4

Armor: 1 (ward)

Skills:
  • Inability
    • Might defense
  • Trained
    • Sneaking and hiding.
    • Speed defense.
    • Perception.
    • Climbing 
    • identifying the function of any kind of device
    • Crafting: Electronics
    • Crafting: Blacksmith
  • Specialized
    • Duct Tape (jury rigging)
    • Crafting: Vehicles
    • Crafting: Gunsmith
Abilities:
  • Smaller Fit: Because you are smaller you find it harder to find equipment your size. All gear that you need sized for you costs 50% more. On the flip side you are able to fit into tighter spaces including reaching into spaces that your larger peers cannot. 
  • Tinkerer. 
  • Quick Work (3+ Intellect points). 
  • Advanced Taser Mk II (Onslaught)
  • Proton Decay Instigator (Shatter)
  • Armorweave Clothing (Ward)
  • Automatic Diagnostic Handheld (Scan)
  • Machine Efficiency (Tech Flavor)
  • Targeting Eye (Advanced Taser Mk II)
Equipment: You begin the game with a bag of light tools, the tools needed to make your first-tier crafts, and a bag of heavy tools. Mechanic's jumpsuit, wi-fi enabled camera, beat up quadcopter drone, appropriately sized camping gear, 50' rope & grappling hook (rated for your weight), and four rolls of duct tape.

Weapons:
  • Pen knife (light weapon)
  • .22 Derringer (Light weapon, short range, 4 shot pepperbox)

Initial Link to the Adventure: You want to prove that you are just as capable as your larger peers.

Connections:
  • Nausicaa the Bird has a customized rifle that you fashioned for her. 
  • You are constantly impressed by the things that Jim the Raccoon can assemble from little more than junk.