Wednesday, July 18, 2018

MCC Graboids! (Glowburn Episode 15)

For my first episode of Glowburn as an official co-host I adapted the Graboids from the Tremors movie franchise. Below are my show notes for the Mutagenesis portion of the show with my stats for the graboids. 


Because somehow new Tremors movies keep coming like worms on your lawn after a heavy rain…

But at some point in the pre-pocalypse world it became cheaper to genetically engineer some actual graboids and then pit them against real people in a weird reality TV survival show.

Unknown years later those creatures have mutated into even more monstrous and lethal creatures. These are not for the faint of heart.


Hit Dice: 8d8, avg HP 40

AC: 16, Init +5; Atk bite +8 melee (1d10); or Drag Under Special +4

MV 60’ subterranean only; Act 2d20; SP Drag Under, Tremorsense; SV Fort +4, Ref +1, Will +3.

Tremorsense: The graboid “sees” by sensing any movement and impact on the ground in a 360 degree around them.

Drag Under: If a graboid successfully attacks with a bite on it’s first action in a round it may make a special drag under attack against the target’s strength. If successful the target is dragged below ground and immediately takes an additional 1d14 damage.