Saturday, August 12, 2017

#RPGaDay 2017 - Day 12

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August 12th) Which RPG has the most inspiring interior art?

Art is very subjective, and I feel like this could easily be broken out by genre at the very least. For Fantasy games I LOVE LOVE LOVE the art in Monte Cook Games' Gods of the Fall. It's epic and dynamic and gorgeous, and it's not western European inspired. For Sci-Fi games it's hard to not look at FFG's Star Wars games, but I think I'm going to point my finger towards Goodman Games' forthcoming Mutant Crawl Classics. I've got the backer PDF and the art inside is old school cool in all the best ways.

Friday, August 11, 2017

#RPGaDay 2017 - Day 11

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August 11th) Which ‘dead game’ would you like to see reborn?

Hmm. Dead game is a weird term. I guess that means a game that is out of print and doesn't see active publishing of supplements? Well one of my all time favorite game settings is Nightbane from Palladium. I doubt they consider it dead, but I don't recall the last time I saw anything new for it. I'm really not a fan of Palladium's house system anymore so I'd love to see somebody buy that up and redo it in a new custom setting, or possibly adapt it to one of the better systems out there.

I also have incredibly fond memories of the TMNT and Other Strangeness RPG from Palladium. It seems a no brainer for some RPG company to get that IP and create a whole new game that embraces the full gamut of the strangeness of the comics, movies, and TV shows.

Thursday, August 10, 2017

#RPGaDay 2017 - Day 10

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August 10th) Where do you go for RPG reviews?
I find reviews crop up in my Google+ stream with enough frequency that I don't need to seek them out. On occasion that I do I usually just Google the product in question or check DriveThru RPG.

Uhh ... that was quick, sorry.

B-b-b-bonus question! Largest in-game surprise you have experienced?

Since this was last years August 10 question I'll answer only within the past year's worth of gaming. I think the largest in game surprise of my past year came from a relatively recent session of Dungeon Crawl Classics run by +James Walls for his monthly Sunken City tour. THE Free Company (yes, it's a terrible name, and yes THE has to be all caps) had just banished the Mist Men from the area around Slither's End. Triumphant we headed back to town to get our just rewards and find the next line of investigation/plot hook. Instead we found that we were hundreds of years in the future and my retired psychic (and God-mayor of Slither's End) had become a God-Emperor and apparent benevolent tyrant over the countryside. While I knew James was planning something with my former PC around getting the remaining players to the Purple Planet the idyllic countryside and time jump were rather surprising.

Wednesday, August 9, 2017

#RPGaDay 2017 - Day 9

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August 9th) What is a good RPG to play for about 10 sessions?

While I couldn't get the hang of GMing it, Shadow of the Demon Lord is sort of designed to be run for 10 or so adventures with leveling happening when the GM feels and being encouraged to level the PCs after each full adventure. I'd say that any game system can work for a fixed number of sessions. It all depends on the goal of the 10 session arc. If the intent is to go zero to hero in 10 sessions the GM can just level the PCs after each session, but if the intent is to tell a solid story in 10 parts all game systems should be capable of doing justice to that.

Tuesday, August 8, 2017

#RPGaDay 2017 - Day 8

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August 8th) What is a good RPG to play for sessions of 2hrs or less?

I've got two for this. For small groups I really like Fiasco for 3-4 players. It's GM-less, and runs quick. It also makes for hilariously terrible characters doing awful things, which is often a great way to generate a fun game with friends. For larger groups, or groups that don't know each other well, I really dig Microscope. Being able to cooperative build a timeline and explore its key moments is unlike any other game I've played.

Monday, August 7, 2017

#RPGaDay 2017 - Day 7

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August 7th) What was your most impactful RPG session?

Hmm, this is a tough question. I think I'd have to go way back to an early game I ran for friends in middle school (or maybe high school). It was a cross country "cannon ball run" type game with the PCs as spies trying to protect a shipment of top secret microchips for the government. It was one of the first times I can remember running a game in a very improvisational style and really having fun as a GM. It also contained one of my most favored instances of a critical failure, but I think I'll save that story for another day.

Sunday, August 6, 2017

#RPGaDay 2017 - Day 6

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August 6th) You can game every day for a week. Describe what you’d do!
Assuming this is a perfect world scenario I'd have six of my best RPG friends and each day one of us would run a game for the rest. These would be the kind of crazy marathon sessions that adults so rarely have time for, but since this is a perfect world we'd not need to worry about kids or spouses or jobs. We'd have catered meals and in the evening there would be drinks and casual board or card games to keep the excitement going.